Maginor
BGG rank
BGG #28,500
BGG rating
5.5

Maginor

2001Powered by BGG

Rules assistance for Maginor

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 45 min
  • 12+
  • Complexity 1.8/5

Rules assistant for Maginor

What would you like to know?

Answers come from the official rulebook, with the page to check.

Maginor is a board game released in 2001 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Reiner Knizia and its main mechanics are Dice Rolling and Rock-Paper-Scissors.

Similar games

About the game

In Maginor, players are trying to gain votes from various oracles. Maginor visits each one in turn. The player with the most influence counters at an oracle can take either the points for the oracle or the spell card there. The player with the second most influence gets whichever the first player didn't take. Spells have one-time effects that alter different aspects of the game. Influence is gained at the oracles both by playing cards and rolling a die. This gives a mix of random chance and control over the game. If a player tries to get influence in a position occupied by another player's influence counter, they must duel. This is a RPS mechanic with a twist. If both players choose an "earthbeast" in the duel, the defender wins. When all oracles are scored, the player with the most total votes wins. This is a reworking of Reiner Knizia's Vegas. Maginor adds some cards, spells, and a different "dueling" mechanic.

Categories

Designers

Publishers

  • Fantasy Flight Games

Questions and answers

Maginor supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.