
- BGG rank
- BGG #238
- BGG rating
- 7.5
Castles of Mad King Ludwig
- 1–4 players
- 90 min
- Complexity 2.7/5
- 2014

Rules assistance for Maglev Metro: Mechs & Monorails
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Maglev Metro: Mechs & Monorails is an expansion for Maglev Metro released in 2023 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Ted Alspach and its main mechanics are Network and Route Building.
Two brand new recessed expansion maps for Maglev Metro that tweak the rules and gameplay, giving the base game even more replayability. The robots who were so helpful in creating your Maglev metro in Berlin and Manhattan have created a new robot city, complete with super-powered giant mech robots. Create new Mech half-hubs and place oversized mech robots on your player board Unlock new capabilities for each of your actions that are "manned" by mechs instead of robots, such as: Drop off passengers from a distance Unlimited robot/mech adjustments Free no-action passenger pickups The Mechs recessed map provides more possible connections than ever before with the Hub, 4 mech half hubs, and 14 stations all being in play by the end of the game Help build a world-class futuristic theme park in Monorails, as you cater to VIP passengers in addition to regular attendees. New VIP passenger meeples are added to the mix, and they have a twist: they can be dropped off at *any* station Become more efficient than ever by connecting to other trains as they move through your location, getting a free ride around the park even when it isn't your turn New themed Bonus cards provide additional ways to score end-game points, such as: Creating a loop around the park Keeping passengers in your train at the end of the game —description from the publisher
Maglev Metro: Mechs & Monorails supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maglev Metro: Mechs & Monorails is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maglev Metro: Mechs & Monorails for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maglev Metro: Mechs & Monorails belongs to these categories: Expansion for Base-game. Its main mechanics are Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maglev Metro: Mechs & Monorails are: Ted Alspach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maglev Metro: Mechs & Monorails as an expansion for Maglev Metro. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Maglev Metro to use it. Check that your edition of Maglev Metro is compatible, as some expansions were revised between editions.