
- BGG rank
- BGG #536
- BGG rating
- 7.3
PitchCar
- 2–8 players
- 30 min
- Complexity 1.1/5
- 1995

Rules assistance for Magnetism Intelligence Strategy Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Magnetism Intelligence Strategy Game is a board game for 1–4 players and ages 9 and up.
Item 8888 - Rope Version from rules Game Ready Lay the game rope flat on the table or level, and divide the magnet pieces evenly among the players. Game Play Each player places one piece in the game rope in turn, If a player places a piece and two or more pieces are sucked, the player must remove all the pieces that are sucked together. Finally which player will be in the hands of all the pieces placed in the game rope, the player wins! Item 8899 - Sponge Version Game Introduction There's a lot of uncertainty in this game, but the most popular is "I thought I was going to lose, but there's still a chance to turn it around. The goal is to put all the magnets in the sponge pocket, without a magnet attached to it, you win! GameReady Place the sponge and Nestle on the table and divide themagnet pieces evenly among the players. Game Beginning Each player takes turns placing a piece in any groove of the sponge. As you and your opponent take turns in banishment, as theplayers droptheir pieces, there are magnets that are attracted to each other. Youwill then receive the attracted magnet piece into your hand,so in the process Falling, you you should try. not to let the magnet.When one side out out of the hands of allthe magnet pieces, then win the gamel Game Over When one side out of the hands of all the magnet pieces, win the game.
Magnetism Intelligence Strategy Game supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Magnetism Intelligence Strategy Game for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magnetism Intelligence Strategy Game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magnetism Intelligence Strategy Game belongs to these categories: Children's Game and Action / Dexterity. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Magnetism Intelligence Strategy Game and want something comparable for your next game night.
The catalogue lists Magnetism Intelligence Strategy Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.