Malifaux (Second Edition)
BGG rank
BGG #4,430
BGG rating
8.0

Malifaux (Second Edition)

2013

Rules assistance for Malifaux (Second Edition)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90–120 min
  • Complexity 3.7/5

For 2 players

Rules assistant for Malifaux (Second Edition)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Malifaux (Second Edition) is a board game released in 2013 for 2 players and 90–120 minutes per game. It was designed by Justin Gibbs, Dan Weber, Nathan Caroland, Mack Martin, Eric Johns, Redd Cohen, David Hanold, Matt Anderson, and Aaron Darland and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.

Expansions

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About the game

Malifaux is a character-driven 32mm tabletop miniatures game. Players collect, build, and paint models representing the denizens of Malifaux, pitting these models against one another in groups called Crews for control of the precious resource known as Soulstones. A Crew can contain several different types of models depending on how a player constructs it. Masters can manipulate the course of events in the world around them, changing their own Fates through their control or theft of Soulstones. A variety of fantastic and frightening beings, collectively known as Minions, serve the Master as fodder in his or her machinations. In addition, Henchmen can lead specialized Crews in their Master's absence, or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems, extensions of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. Lastly, each Master can transform itself into a powerful Avatar, representing a specific aspect of their personality. How well a Crew carries out its leader's Strategy and Schemes determines whether or not it will emerge victorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory, while Schemes are simpler alternate routes to achieve the leader's goals. Malifaux players use decks of cards called Fate Decks to resolve game events such as attacking and spell-casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources, ensuring he or she always has ready the cards needed to Cheat Fate.

Questions and answers

Malifaux (Second Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.