Mamoonia
BGG rank
BGG #28,978
BGG rating
4.5

Mamoonia

2003Powered by BGG

Rules assistance for Mamoonia

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 180 min
  • 9+
  • Complexity 2.5/5

Rules assistant for Mamoonia

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mamoonia is a board game released in 2003 for 1–6 players, 180 minutes per game, and ages 9 and up. It was designed by Guido Aprea and its main mechanics are Roll / Spin and Move, Dice Rolling, and Hexagon Grid.

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About the game

Mamoonia is a 2 to 3 hour–length adventure fantasy game for 1–6 players, where every player plays the role of one of the King Joseph’s sons. They should try to put together the amulet powers again, seeking and discovering which ones, among the 12 fragments, are the 4 real ones. In order to reach such a goal, players must make their own characters progress by increasing their physical strength and mental powers, and by gaining enough experience points to be admitted in the different Orders. The High Priests will help them to face such a difficult task: their heroes start as Apprentices, then they grow into Mystic Warriors, Knights Wizards, Sorcerer Sword-Masters and conclude their evolution becoming capable and powerful Masters of War and Magic.

Editions

  • MamooniaenGiochi Rari2003

Designers

Publishers

  • Giochi Rari

Questions and answers

Mamoonia supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.