
- BGG rank
- BGG #7,213
- BGG rating
- 8.3
Dungeons of Doria
- 1–6 players
- 120–240 min
- Complexity 3.4/5
- 2023

Rules assistance for Manhattan Affair
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Manhattan Affair is an expansion for Monopoly released in 2025 for 3–6 players, 60–240 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Events.
The Manhattan Affair The Manhattan Affair is an independent, story-driven module designed to complement classic real estate board games set in urban environments. Set in the glamorous and cutthroat world of 1920s New York, this narrative experience introduces secret agendas, influence mechanics, and high-stakes decision-making where charm and cunning matter just as much as cash. Key Features: Unique Characters & Secret Agendas Each player receives a character card representing a figure from elite New York society—each with a hidden personal goal. Some seek real estate empires, others control over nightlife, or a chain of hostile takeovers. Public Fund Mechanic A shared fund grows from rent, taxes, and trades. Players may draw from it for subsidies or special bonuses—if the dice and city hall allow. Subsidy System Urban development becomes more dynamic: players can apply for funding to build, with dice rolls determining permit approvals or rejections. Strategy and risk replace the old buy-and-build routine. Nightclubs Go beyond hotels. Nightclubs are elite venues that trap visitors for multiple turns—unless they charm or pay their way out. Think velvet ropes, not just rent. Hostile Takeovers Forget friendly trades. Land on an opponent’s property, roll higher, and seize it at a premium. Fail, and the public fund cashes in on your ambition. Flexible Building Rules You no longer need full color sets to build. Development is faster, more tactical, and shaped by opportunity. The Manhattan Affair adds bluffing, negotiation, and narrative depth to the familiar city-building formula—perfect for players who want social drama and strategic surprises on top of their game nights. This module is not affiliated with, authorized, sponsored, or endorsed by the publishers or trademark holders of Monopoly™. A compatible real estate board game is required to play.
Manhattan Affair supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Manhattan Affair is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Manhattan Affair for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Manhattan Affair belongs to these categories: Print & Play, Dice, and Expansion for Base-game. Its main mechanics are Dice Rolling and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Manhattan Affair as an expansion for Monopoly. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Monopoly to use it. Check that your edition of Monopoly is compatible, as some expansions were revised between editions.