
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Mansions of Madness: Season of the Witch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mansions of Madness: Season of the Witch is an expansion for Mansions of Madness released in 2011 for 2–5 players, 120–180 minutes per game, and ages 13 and up. It was designed by Richard Launius and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
Season of the Witch is a Print on Demand story expansion for Mansions of Madness. Designed by Richard Launius (Arkham Horror, Elder Sign), Season of the Witch is a single-scenario expansion that sends players on a tense and terrifying race against the clock. There are no new mechanics added in this expansion; it is purely an additional scenario for the base game that will use the modular board setup from Mansions of Madness. The setup of this scenario will be dictated by the included event cards and reference sheets. In this macabre game of horror, insanity, and mystery for two to five players, each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. (Note: variations in printing mean that cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards. Therefore, any necessary base game cards (such as the “nothing of interest” Exploration cards) will be reprinted in each expansion, to retain a consistent appearance when shuffled.)
Mansions of Madness: Season of the Witch supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mansions of Madness: Season of the Witch is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mansions of Madness: Season of the Witch for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mansions of Madness: Season of the Witch has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mansions of Madness: Season of the Witch belongs to these categories: Murder / Mystery, Horror, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mansions of Madness: Season of the Witch are: Richard Launius. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mansions of Madness: Season of the Witch as an expansion for Mansions of Madness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mansions of Madness to use it. Check that your edition of Mansions of Madness is compatible, as some expansions were revised between editions.