
- BGG rank
- BGG #14,185
- BGG rating
- 6.1
Metal Adventures
- 3–6 players
- 45–60 min
- Complexity 2.4/5
- 2015

2012
Rules assistance for Marauders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Marauders is a board game released in 2012 for 3–4 players and 60 minutes per game. It was designed by David Olson and its main mechanics are Trading, Dice Rolling, and Modular Board.
Marauders is an adventure-strategy game in which players explore a treasure filled island and try to outwit each other in a race to unlock a series of 6 clues that reveal the location of a hidden ancient artifact. The game is unique in that there is no "point system". The game is simply won by the first player to find and recover the artifact. Players take turns rolling the dice, moving "Scouts" throughout the island, collecting jewels and other resources, and unlocking and trading clues. The game's signature feature is its suspense inducing mechanism for trading clues: before any trade takes place, the two players involved must secretly decide whether to honor or dishonor the trade. Dishonoring a trade gives a player the chance to steal the clue from the other player without giving up his or her own clue, but is risky and can have serious consequences. Throughout the game, players balance the risks of earning clues on their own (which takes time), trading clues with other players (which means giving up hard earned secrets), or dishonoring trades and stealing the clues (and making enemies). The game ends in a flurry of last minute deals and trades as Players try to outwit each other and unlock that one last clue... HISTORY Marauders was released in 2012 by Tolman Games. The 1st Edition is a prototype ready version and has a limited print run of 1,000 copies. Tolman Games released this 1st Edition through a Kickstarter campaign in September. The 2nd Edition will be updated based on feedback from Players of the 1st Edition, and is scheduled to be released as a larger print run in 2013. Marauders can be played by 2 players, but 3 to 4 players are recommended.
Marauders supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Marauders is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Marauders has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Marauders belongs to these categories: Bluffing, Exploration, and Adventure. Its main mechanics are Trading, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marauders are: David Olson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marauders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.