Mars Attacks: The Miniatures Game – Humanity Resists
BGG rating
7.5

Expansion for Mars Attacks: The Miniatures Game

Mars Attacks: The Miniatures Game – Humanity Resists

2014

Rules assistance for Mars Attacks: The Miniatures Game – Humanity Resists

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+

Rules assistant for Mars Attacks: The Miniatures Game – Humanity Resists

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mars Attacks: The Miniatures Game – Humanity Resists is an expansion for Mars Attacks: The Miniatures Game released in 2014 120 minutes per game and ages 12 and up. It was designed by Jake Thornton and its main mechanics are Dice Rolling and Grid Movement.

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About the game

This expansion brings a new wave of reinforcements to both sides in your continued tabletop battle for control of the Earth. The Martians bring disciplined marines, sneaky stealth specialists and the powerful Attack Saucers, as General Tor steps up his campaign to obliterate Greenville from the map. The humans get Novas Vira commandos, a truck and support weaponry as well as two new heroes – elite Novas Vira agents Natalya and Falco – to stand alongside the heroes and soldiers of the original game. New scenarios see the conflict escalate as each side races to gain the upper hand. You will command endless armies of Martians as they hunt down every last hiding place of the resistance, or teams of elite specialists running behind enemy lines to sabotage the Martian war effort and even steal the invaders’ own weapons to use against them. Whichever side you pick, there’s one thing for certain – this is where it all gets real!

Designers

Publishers

  • Edge Entertainment
  • Mantic Games

Questions and answers

The listed playing time for Mars Attacks: The Miniatures Game – Humanity Resists is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.