
- BGG rating
- 8.0
Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight
2020
Rules assistance for Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 90 min
- 14+

Rules assistant for Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight
What would you like to know?
Answers come from the official rulebook, with the page to check.
Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight is a board game expansion released in 2020 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.
About the game
Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight allows you to add two new characters to the Marvel: Crisis Protocol miniatures game. Devoted members of Thanos' Black Order, the husband and wife team of Corvus Glaive and Proxima Midnight have terrorized the galaxy in service to their dark master. Proxima Midnight takes great pleasure in testing herself in battle, relying on her inhuman speed, strength, and agility and her spear, which houses a star trapped in a quantum singularity. Cunning and utterly ruthless, Corvus Glaive serves as the general of the Black Order and Thanos' right hand. Armed with his signature glaive, which grants him the power of immortality and can slice through any known substance with ease, Corvus is rightly feared by all. —description from the publisher
Mechanics
Designers
Publishers
- Atomic Mass Games
Questions and answers
Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight belongs to these categories: Comic Book / Strip, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight are: Will Shick and Will Pagani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marvel: Crisis Protocol – Corvus Glaive & Proxima Midnight as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.