
- BGG rating
- 7.8
Marvel: Crisis Protocol – Mr. Sinister
2021
Rules assistance for Marvel: Crisis Protocol – Mr. Sinister
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 45 min
- 14+

Rules assistant for Marvel: Crisis Protocol – Mr. Sinister
What would you like to know?
Answers come from the official rulebook, with the page to check.
Marvel: Crisis Protocol – Mr. Sinister is a board game expansion released in 2021 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.
About the game
Once, Nathaniel Essex was a biologist in Victorian London. Realizing that an increasing number of human mutations signaled the beginning of a new evolution, Essex put aside morality in his pursuit of perfecting the human race. A long road of unethical experiments on unwilling subjects eventually led to him to incredible discoveries and even greater personal power. Becoming something far more than human, Nathaniel transformed himself into the nearly-immortal being known as Mister Sinister. Mister Sinister views the mutant race's eventual dominance over the world as a foregone conclusion, and that now we must look beyond the next step. Believing that certain genetic bloodlines possess greater mutant power than others, Mister Sinister has targeted members of the X-Men as potential experimental subjects. Regardless of the opposition, Mister Sinister will allow nothing to impede his quest for evolutionary perfection. Marvel: Crisis Protocol – Mr. Sinister includes one miniature, a character stat card, two team tactic cards, and thirteen tokens.
Mechanics
Designers
Publishers
- Atomic Mass Games
Questions and answers
Marvel: Crisis Protocol – Mr. Sinister supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Marvel: Crisis Protocol – Mr. Sinister is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marvel: Crisis Protocol – Mr. Sinister for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marvel: Crisis Protocol – Mr. Sinister belongs to these categories: Comic Book / Strip, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marvel: Crisis Protocol – Mr. Sinister are: Will Shick and Will Pagani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marvel: Crisis Protocol – Mr. Sinister as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.