Marvel Dice Masters: Doctor Strange Team Pack
BGG rating
7.2

Expansion for DC Comics Dice Masters: Justice League

Marvel Dice Masters: Doctor Strange Team Pack

2016

Rules assistance for Marvel Dice Masters: Doctor Strange Team Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 14+
  • Complexity 2.5/5

Rules assistant for Marvel Dice Masters: Doctor Strange Team Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Marvel Dice Masters: Doctor Strange Team Pack is an expansion for DC Comics Dice Masters: Justice League released in 2016 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by Mike Elliott and Eric M. Lang and its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building.

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About the game

The “Sorcerer Supreme” is joining the Marvel Dice Masters game with the Doctor Strange Team Pack. This new expansion features Doctor Strange himself, along with a supporting cast including Clea, Wong, and Dormammu. Team Packs are intended as a starting point for players who want to leap in with a new team, be they new players or veterans looking for something different. By combining a Team Pack with any Starter Set, a player has everything they need to field the new team. The Doctor Strange Team Pack includes 24 cards and 16 dice.

Questions and answers

Marvel Dice Masters: Doctor Strange Team Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.