
- BGG rank
- BGG #1,164
- BGG rating
- 7.1
Marvel Dice Masters: Avengers vs. X-Men
- 2 players
- 60 min
- Complexity 2.3/5
- 2014

Expansion for DC Comics Dice Masters: Justice League
2016
Rules assistance for Marvel Dice Masters: Doctor Strange Team Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Marvel Dice Masters: Doctor Strange Team Pack is an expansion for DC Comics Dice Masters: Justice League released in 2016 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by Mike Elliott and Eric M. Lang and its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building.
The “Sorcerer Supreme” is joining the Marvel Dice Masters game with the Doctor Strange Team Pack. This new expansion features Doctor Strange himself, along with a supporting cast including Clea, Wong, and Dormammu. Team Packs are intended as a starting point for players who want to leap in with a new team, be they new players or veterans looking for something different. By combining a Team Pack with any Starter Set, a player has everything they need to field the new team. The Doctor Strange Team Pack includes 24 cards and 16 dice.
Marvel Dice Masters: Doctor Strange Team Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Marvel Dice Masters: Doctor Strange Team Pack is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marvel Dice Masters: Doctor Strange Team Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marvel Dice Masters: Doctor Strange Team Pack has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Marvel Dice Masters: Doctor Strange Team Pack belongs to these categories: Fantasy, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marvel Dice Masters: Doctor Strange Team Pack are: Mike Elliott and Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marvel Dice Masters: Doctor Strange Team Pack as an expansion for DC Comics Dice Masters: Justice League. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DC Comics Dice Masters: Justice League to use it. Check that your edition of DC Comics Dice Masters: Justice League is compatible, as some expansions were revised between editions.