
- BGG rank
- BGG #1,044
- BGG rating
- 7.2
Dungeons & Dragons: The Legend of Drizzt Board Game
- 1–5 players
- 60 min
- Complexity 2.6/5
- 2011

Rules assistance for Massive Darkness: Lightbringer Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Massive Darkness: Lightbringer Pack is an expansion for Massive Darkness released in 2017 for 1–6 players and 90–180 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
This is the set of items for Massive Darkness which are contained in the Lightbringer pledge (which was the only pledge level - not counting its early bird version) other than the base game and other standalone (add-on) boxes. These all were shipped in a box with the identifier: Lightbringer Pack MD-KS01. The box contains: * 3 heroes (Myriam, Lil' Ned, Sicarius) and 3 respective cards * 18 enemies (Werewolf, Ogre Brute, Cun-ha, Cliffbreaker Cyclops, Iron Golem, Weretiger, Flesh Golem, Ogre Rockbreaker, Living Construct, Fomorian, Werebear, Overseer, Low Troll, Graz & Prug, Hellsbane, Chromatis, Oni, Nightmare Thing) and 36 respective cards * 3 accessories (MD dice bag, Bonecrusher class sheet pad, 3 artifact cards) * 6 Lava and Crystal tiles with quest book (6 quests) * Extra enemies: Orc Flayer Boss & 2 minions, Dwarf Defender Boss & 2 minions, Goblin Archer Boss & 4 Minions, Orc Enforcer Boss & 2 minions, Goblin Warrior Boss & 4 Minions, Dwarf Warrior Boss & 4 minions As the extra enemies provided are not marked as Kickstarter Exclusives by CMON hence the naming as kickstarter extras
Massive Darkness: Lightbringer Pack supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Massive Darkness: Lightbringer Pack is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Massive Darkness: Lightbringer Pack belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Massive Darkness: Lightbringer Pack as an expansion for Massive Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Massive Darkness to use it. Check that your edition of Massive Darkness is compatible, as some expansions were revised between editions.