
- BGG rank
- BGG #1,839
- BGG rating
- 7.4
Voyages
- 1–100 players
- 20–30 min
- Complexity 1.8/5
- 2021

2026
Rules assistance for Master of Coin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Master of Coin is a board game released in 2026 for 1–100 players. It was designed by Matthew Dunstan and Rory Muldoon and its main mechanics are Simultaneous Action Selection and Multiple Maps.
After years of decline at the hands of a corrupt king, a new ruler offers the land a chance at prosperity once more. Gold is released from the royal coffers and YOU are tasked with rebuilding the kingdom as the new Master of Coin. Master of Coin is a 1-many player print at home game from the award winning designers of Voyages and 52 Realms: Adventures. With a printed gamesheet and a handful of coins of any denomination, players will take actions building infrastructure, researching technology, and reclaiming provinces through military might as they develop their own fantasy kingdom. Each round, a pool of flipped coins is used to activate heads and tails spaces on your individual kingdom sheet. At the end of 12 rounds, the player with the most points is crowned the winner. —description from the publisher
Master of Coin supports 1–100 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Master of Coin has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Master of Coin belongs to these categories: Economic, Print & Play, and Medieval. Its main mechanics are Simultaneous Action Selection and Multiple Maps. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Master of Coin are: Matthew Dunstan and Rory Muldoon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Master of Coin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.