
- BGG rank
- BGG #167
- BGG rating
- 8.7
Too Many Bones: Undertow
- 1–2 players
- 60–180 min
- Complexity 4.0/5
- 2018

Rules assistance for Master of the Amulets
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Master of the Amulets is an expansion for Melee released in 1981 for 1–5 players, 120–180 minutes per game, and ages 12 and up. It was designed by Mike Monastero and its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid.
Master of the Amulets was MicroQuest #7 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Expands: Wizard Melee
Master of the Amulets supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Master of the Amulets is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Master of the Amulets for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Master of the Amulets has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Master of the Amulets belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Master of the Amulets are: Mike Monastero. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Master of the Amulets as an expansion for Melee. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Melee to use it. Check that your edition of Melee is compatible, as some expansions were revised between editions.