
- BGG rank
- BGG #7,452
- BGG rating
- 8.3
BattleCON: Wanderers of Indines
- 2–4 players
- 25 min
- Complexity 3.0/5
- 2020

2012
Rules assistance for Master Plan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Master Plan is a board game released in 2012 for 3–6 players, 30 minutes per game, and ages 10 and up. It was designed by D. Brad Talton, Jr. and its main mechanics are Point to Point Movement, Tile Placement, and Memory.
From the publisher's website "Master Plan is a gameshow for supervillains. Players leap from space to space in an American-Gladiator style arena, building the game floor secretly as they play. Will you set traps in your own path, to tempt others into racing ahead of you? Will you surround the goal with all manner of hazards, leaving yourself a secret back-door to victory? Only the most cunning will reach the trophy–for the others, it’s the trapdoor!" Master Plan is a real-space racing game where players build the board as they play, using traps, gadgets, and utilities to get the upper hand and eliminate the competition. It is played on a 3' or larger table, takes about 30 minutes, and supports 3 to 6 players.
Master Plan supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Master Plan is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Master Plan for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Master Plan has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Master Plan belongs to these categories: Card Game and Racing. Its main mechanics are Point to Point Movement, Tile Placement, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Master Plan are: D. Brad Talton, Jr.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Master Plan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.