
- BGG rank
- BGG #3,605
- BGG rating
- 6.3
Rat-a-Tat Cat
- 2–6 players
- 10 min
- Complexity 1.1/5
- 1995

Rules assistance for Master Thieves: Expansion Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Master Thieves: Expansion Cards is an expansion for Master Thieves released in 2006 for 2–8 players, 60 minutes per game, and ages 10 and up. It was designed by Czarnè and its main mechanics are Memory and Open Drafting.
An expansion set for the base game. This adds a set of 8 Robber cards along with rules in German, English, French and Spanish on how he affects the game. The robber can steal from the thieves and the master thieves. If a thief or a master thief finds jewels, and a robber has been played, the robber's may steal one of the jewels starting in numeric order as in the cards. A robber may not steal the last jewel a thief has found. After stealing, the robber card is discarded. The robber may also take a thief or a master thief as prisoner. If the thief or master thief drops jewels from the drawer, the robber may exchange the robber card with the thief or master thief card. The robber never touches the cube. The expansion was a give-away at Essen 2006 at the Zoch Spiel booth. Unfortunately the card-size did not match that of the original card set. Although it did not matter too much that they were slightly oversized, in 2007, the set was once again an Essen give-away, now with a matching card size. Expands: Master Thieves
Master Thieves: Expansion Cards supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Master Thieves: Expansion Cards is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Master Thieves: Expansion Cards for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Master Thieves: Expansion Cards has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Master Thieves: Expansion Cards belongs to these categories: Memory and Expansion for Base-game. Its main mechanics are Memory and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Master Thieves: Expansion Cards are: Czarnè. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Master Thieves: Expansion Cards as an expansion for Master Thieves. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Master Thieves to use it. Check that your edition of Master Thieves is compatible, as some expansions were revised between editions.