Materia Prima: The Alchemists Seal Expansion
BGG rating
8.0

Expansion for Materia Prima: The Alchemists Guild

Materia Prima: The Alchemists Seal Expansion

2020

Rules assistance for Materia Prima: The Alchemists Seal Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 12+

Rules assistant for Materia Prima: The Alchemists Seal Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Materia Prima: The Alchemists Seal Expansion is an expansion for Materia Prima: The Alchemists Guild released in 2020 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Florian Pfab and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

The all-dominant race for the Philosopher‘s Stone causes some alchemists to use dirty tricks. With the expansion, alchemists can block hexes with Seal Stones, occupy element mines, and build a resource monopoly. The Expansion also adds new alchemists, homunculi and equipment cards to the base game. —description from the designer

Questions and answers

Materia Prima: The Alchemists Seal Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.