
- BGG rating
- 4.7
Maul of America: Chopping Maul
- 2–6 players
- 120 min
- 1999

1998
Rules assistance for Maul of America
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Maul of America is a board game released in 1998 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Eric Canfield and its main mechanics are Roll / Spin and Move, Dice Rolling, and Modular Board.
Maul of America is a beer-and-pretzels boardgame about shoppers trying to escape a zombie-infested shopping mall. One player controls all zombies while each of the other players control shoppers trying to escape the mall. Game includes 4 doublesided 11" by 17" mapboard, 25 zombie and 5 shopper pieces, 3 decks of cards (12 sheets; 9 cards per sheet), 3 sheets of stickers (20 stickers per sheet), 2 dice and rules. Deck Breakdown: Search = 45; Shopper = 36; Zombie = 27
Maul of America supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maul of America is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maul of America for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maul of America has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Maul of America belongs to these categories: Fighting, Horror, and Zombies. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maul of America are: Eric Canfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maul of America as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.