
- BGG rank
- BGG #2,827
- BGG rating
- 6.8
Run, Fight, or Die!
- 1–4 players
- 40 min
- Complexity 1.9/5
- 2014

Rules assistance for Maul of America: Raid on the Mall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Maul of America: Raid on the Mall is an expansion for Maul of America released in 2000 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Kris Vezner and Tad Vezner and its main mechanics are Variable Player Powers and Dice Rolling.
This is an illustrated, 24-page supplement for Maul of America. Raid contains advanced and reworked rules for Maul, plus four new games for the Maul components. Raid is set in a world where the dead have risen from their graves, hungry for living flesh, and civilization is fast collapsing before their assault. Raid was designed specifically for the zombie movie fan. In Raid, you and your friends play survivors of the rising chaos. Raid the mall for luxury goods before fleeing to the countryside! Try to take the zombie-infested mall for yourselves! Now defend your prize against all comers, living or dead! Expands: Maul of America
Maul of America: Raid on the Mall supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maul of America: Raid on the Mall is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maul of America: Raid on the Mall for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maul of America: Raid on the Mall belongs to these categories: Fighting, Horror, and Zombies. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maul of America: Raid on the Mall are: Kris Vezner and Tad Vezner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maul of America: Raid on the Mall as an expansion for Maul of America. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Maul of America to use it. Check that your edition of Maul of America is compatible, as some expansions were revised between editions.