Maul of America: Raid on the Mall
BGG rating
5.3

Expansion for Maul of America

Maul of America: Raid on the Mall

2000

Rules assistance for Maul of America: Raid on the Mall

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for Maul of America: Raid on the Mall

What would you like to know?

Answers come from the official rulebook, with the page to check.

Maul of America: Raid on the Mall is an expansion for Maul of America released in 2000 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Kris Vezner and Tad Vezner and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

This is an illustrated, 24-page supplement for Maul of America. Raid contains advanced and reworked rules for Maul, plus four new games for the Maul components. Raid is set in a world where the dead have risen from their graves, hungry for living flesh, and civilization is fast collapsing before their assault. Raid was designed specifically for the zombie movie fan. In Raid, you and your friends play survivors of the rising chaos. Raid the mall for luxury goods before fleeing to the countryside! Try to take the zombie-infested mall for yourselves! Now defend your prize against all comers, living or dead! Expands: Maul of America

Questions and answers

Maul of America: Raid on the Mall supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.