MCS
BGG rank
BGG #23,337
BGG rating
7.0

MCS

2013

Rules assistance for MCS

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 1.8/5

Rules assistant for MCS

What would you like to know?

Answers come from the official rulebook, with the page to check.

MCS is a board game released in 2013 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Piotr Wołk-Lewanowicz and its main mechanics are Hand Management, Simultaneous Action Selection, and Simulation.

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About the game

MCS pits 2 or 4 players against each other in this fast-paced simulation of speedway racing. By using three types of cards - riders, laps and racing - team managers will do the following: - determine their riders' current forms and on their basis assign given riders to particular races; - figure out the track properties which will reveal in which straights and bends charging opponents will reap greatest profits; - race opponents by means of cards currently held in their hands. Racing is the core of the game and its mechanics depends on where it takes place - in straights or bends. The former uses the upper part of each card, while the latter is played with card colours and symbols in the lower section. The game finishes after 15 or 20 races (depending on the number of players) after which the manager whose riders accrued the biggest number of points wins.

Questions and answers

MCS supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.