
- BGG rating
- 6.1
Mech Command RTS: A.I. Unleashed
- 1–4 players
- 2018

2018
Rules assistance for Mech Command RTS
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mech Command RTS is a board game released in 2018 for 2–6 players, 40–80 minutes per game, and ages 14 and up. It was designed by Chris Gabrielson and its main mechanics are Variable Player Powers, Area Movement, and Simultaneous Action Selection.
Mech Command RTS is a real time strategy board game where all players pilot mechs, fire weapons, activate equipment and direct support troops simultaneously. The first board game of its kind, Mech Command RTS has been designed to be fast to setup, fast to teach and fast to play. Featuring unique components like LED pointers built into each miniature's base to provide instantaneous line of sight as well as physical buildings to provide cover and a rooftop level. Between the 45 minute missions, players spend their hard-earned rewards on upgrading their mechs and equipment. Construct your mech according to your play-style and team role. Over the course of the campaign, teams will strive to accomplish objectives for their faction to reclaim the earth.
Mech Command RTS supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mech Command RTS is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mech Command RTS for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mech Command RTS has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mech Command RTS belongs to these categories: Miniatures, Electronic, and Real-time. Its main mechanics are Variable Player Powers, Area Movement, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mech Command RTS are: Chris Gabrielson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mech Command RTS as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.