
- BGG rank
- BGG #8,653
- BGG rating
- 7.5
Catchup
- 2 players
- 13 min
- Complexity 2.1/5
- 2010

2022
Rules assistance for Medo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Medo is a board game released in 2022 for 2 players, 15–40 minutes per game, and ages 8 and up. It was designed by Nick Bentley and its main mechanics are Tile Placement and Hexagon Grid.
Medo is a minimalist 2-player strategy game inspired by the idea of flowers competing for space in a meadow. It was designed as part of the author's long time effort to create accessible games with emergent complexity. Overview One player owns dark and light blue stones, and the other player owns dark and light red stones. The players take turns, placing stones on the initially-empty board, trying to capture groups of opponent stones. You capture opponent groups either when they’re surrounded or they’ve grown too large. The first player to capture a certain number of stones (depending on board size) wins.
Medo supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Medo is 15–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Medo for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Medo has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Medo belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Medo are: Nick Bentley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Medo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.