
- BGG rank
- BGG #8,653
- BGG rating
- 7.5
Catchup
- 2 players
- 13 min
- Complexity 2.1/5
- 2010

2018
Rules assistance for Blooms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Blooms is a board game released in 2018 for 2 players, 10–30 minutes per game, and ages 8 and up. It was designed by Nick Bentley and its main mechanics are Area Majority / Influence and Hexagon Grid.
Winner of the 2018 Best Combinatorial Game award, Blooms is a 2-player game where players capture each other’s pieces by surrounding them. It was inspired by the classical game Go and a painting in an Oregon coffee shop. Rules Bloom : a bloom is an entire group of connected stones on the board of the same color. A single stone (unconnected to others of the same color) is also a bloom. Liberty : a liberty is an empty space adjacent to a stone. Fenced : a bloom is fenced when there are no liberties adjacent to any of the bloom’s stones. Gameplay Each player owns 2 colors of stones. To start, Player 1 places 1 stone of either of their colors on any empty space. From then on, starting with Player 2, the players take turns. Each turn consists of 2 phases: FIRST, either 1 or 2 stones are played onto any empty spaces. If 2 stones are placed, they must be of different colors. THEN the capture phase takes place: the player must remove all fenced blooms of the opponent (ONLY the opponent's ones!) The first player to have captured X stones wins. For hexagonal boards with sides of 5, 6, 8, and 10 cells, the recommended values of X are 20, 25, 40, and 50, respectively." THE RULES AND THE BASIC MECHANICS ARE QUICK AND SIMPLE TO LEARN. The strategy can be as deep as in Go or in Chess, and be very intriguing even if a bit criptic at the beginning. As in Go the key for winning is to control as much territory as possible while preventing the opponent to do the same. This will eventually result in capturing more stones than the opponent. To optimize their strategy often one needs to sacrifice some of their own stones in order to weaken the structure of the opponent's blooms and to gain positional advantage. It's common for players to get 10 or more points down in games played to 25, and still win. This is important because new players often don't see the value of sacrifice. Another important point to master are the conditions for blooms to live (being impossible to capture), which are similar to those found in Go, the main difference being that, in most cases, 3 eyes (liberties fully surrounded by stone from the same group) are required instead of only 2. Different board sizes allow for different lengths of the game. Expect on average 15, 25, 45 moves each for games on 5-,6- and 8-sided boards respectively. Play online at Board Game Arena
Blooms supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Blooms is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blooms for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blooms has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blooms belongs to these categories: Territory Building, Print & Play, and Abstract Strategy. Its main mechanics are Area Majority / Influence and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blooms are: Nick Bentley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blooms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.