MegaCorps
BGG rank
BGG #23,861
BGG rating
5.7

MegaCorps

2009

Rules assistance for MegaCorps

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60–90 min
  • 13+
  • Complexity 2.5/5

For 3 players

Rules assistant for MegaCorps

What would you like to know?

Answers come from the official rulebook, with the page to check.

MegaCorps is a board game released in 2009 for 3–6 players, 60–90 minutes per game, and ages 13 and up. It was designed by Greg Costikyan and its main mechanics are Area Majority / Influence.

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About the game

From the Z-Man Games website: "MegaCorps is a game of economic domination. You control a MegaCorp — one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other MegaCorps. A player chooses industries in countries, hoping for big payouts by having less competition in the industry. But if you own an industry and want to build the same industry in another country you will need to get permission. Of course, you can try to take over the country first then build in there, using the force of countries you own and mercenaries you have or with those you can persuade allies to contribute. The type of government a country is can also have an effect on what you buy (or what you keep!). Kleptocracies can steal ownership of your industry. Dictatorships can nationalize an industry to shut you out. Democracies can buy you out."

Publishers

  • Z-Man Games

Questions and answers

MegaCorps supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.