
- BGG rank
- BGG #4,852
- BGG rating
- 6.5
Friese's Landlord
- 2–6 players
- 40 min
- Complexity 1.8/5
- 2013

2006
Rules assistance for Megastar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Megastar is a board game released in 2006 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Friedemann Friese and its main mechanics are Hand Management and Set Collection.
From Rick Thornquist (BoardGameNews.com) This is a card game where players are promoting musical acts. There are seven cards representing seven musical acts which are arranged in a column on the table. You get a hand of cards and each card corresponds to one of the acts. You start with one card face down in front of you. There is also a face-up pool of cards plus a draw pile. On your turn, you turn up your face down card and play it beside the corresponding act. You then take on card from the pool and one from the deck. Finally, you place a card face down (which will be played on your next turn). When one act gets three cards beside it, play stops for the 'Hit Parade'. Starting from top to bottom, each act moves up a number of spaces equal to the cards played beside it (this can push acts it passes down the column). The cards played are put into the pool and play continues. The game ends when the deck runs out. You get points for the cards left in your hand - if you have cards for the act at the top of the column you get five points each, for each card for the second act you get four points, etc. Whoever has the most points at the end wins.
Megastar supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Megastar is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Megastar for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Megastar has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Megastar belongs to these categories: Card Game and Music. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Megastar are: Friedemann Friese. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Megastar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.