
- BGG rank
- BGG #12,581
- BGG rating
- 6.2
Meltdown 2020
2011
Rules assistance for Meltdown 2020
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 40 min
- 8+
- Complexity 1.9/5
For 1 player

Rules assistant for Meltdown 2020
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Answers come from the official rulebook, with the page to check.
Meltdown 2020 is a board game released in 2011 for 1–5 players, 40 minutes per game, and ages 8 and up. It was designed by Corné van Moorsel and its main mechanics are Modular Board, Simulation, and Pick-up and Deliver.
About the game
It's 2020, and a disaster has occurred, damaging nuclear reactors around the country. There's no time to lose; your help is required, and you must lead an evacuation operation to get your people to safety. Rescue them in time! The game board in Meltdown 2020 is composed of twelve tiles, each consisting of seven hexes. Seven nuclear reactors and two airfields are scattered amongst the landscape hexes that make up the remainder of the country. At the start of the game, your color-coded twenty people and three vehicles (car, bus, helicopter) are placed on their designated hexes. You need to get them to the airfields to save them, preferably before they absorb too much radiation. You can airlift a vehicle out of an airfield, too, to save the driver, but then you have fewer opportunities to save more people. Each turn proceeds as follows: Radiation outburst – Roll the eight-sided die and place a radiation counter on the numbered reactor (or nowhere if an 8 is rolled). Move buses – In player order, move a bus up to two spaces, with a maximum of four passengers at any one time. You can pick up and drop your color-coded passengers as you wish. Vehicles can't enter a reactor hex and can't end the turn in the same space as another player's vehicle (except the airfield, which holds any number of vehicles). Radiation outburst – Same as above. Move cars – Same movement rules, but cars can move up to three spaces while holding at most three passengers. Radiation reparation – Roll the eight-sided die, then remove a radiation counter (if present) from the numbered reactor. Move helicopters – Same movement rules, but helicopters can move up to four spaces while holding at most two passengers. Radiation sickness – People next to a reactor absorb 1 Sievert radiation (1 Sv) for each counter on a reactor. People one space away absorb that many Sv minus one; people two spaces away absorb that many minus two; and so on. A person can absorb radiation from more than one reactor. When a person's token absorbs 1 Sv, lay it on its side to show that it's ill; when it absorbs 2 Sv, lay it on its back (very ill); a person absorbing 3 Sv or more dies and is removed. Radiation sickness is cumulative. People stay in their positions even after being evacuated. Vehicle drivers die only if they absorb 3 Sv or more from a single reactor in a single turn. The start player position rotates each round. The game ends immediately when one reactor receives a fifth counter or a 16th counter is to be placed on the game board. The player who has rescued the most people wins. In case of a tie, the player with more healthy people wins, with subsequent ties being broken by the number of ill vs. very ill people.
Categories
Designers
Publishers
- SimplyFun
- Cwali
Questions and answers
Meltdown 2020 supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Meltdown 2020 is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Meltdown 2020 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Meltdown 2020 has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Meltdown 2020 belongs to these categories: Transportation. Its main mechanics are Modular Board, Simulation, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Meltdown 2020 are: Corné van Moorsel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Meltdown 2020 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.