
- BGG rank
- BGG #1,586
- BGG rating
- 7.3
Coloma
- 1–6 players
- 60–90 min
- Complexity 3.0/5
- 2019

Rules assistance for Merchants Cove: Backer-built Rogue Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Merchants Cove: Backer-built Rogue Pack is an expansion for Merchants Cove released in 2021 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jonny Pac, Drake Villareal, and Carl Van Ostrand and its main mechanics are Variable Player Powers, Commodity Speculation, and Turn Order: Time Track.
Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though. Included are 3 blank cards and 5 new Rogue cards: Genies May be placed on Boats during setup. 4 in the Adventurer bag & 4 in the Lair Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order. Vigilantes May be placed on Boats during setup. 2 in the Adventurer bag & 6 in the Lair Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag. Revolutionaries May be placed on Boats during setup. 6 in the Adventurer bag & 0 in the Lair Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive. Superbackers May be placed on Boats during setup. 4 in the Adventurer bag & 3 in the Lair Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present. Automatons May be placed on Boats during setup. 5 in the Adventurer bag & 3 in the Lair Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.
Merchants Cove: Backer-built Rogue Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Merchants Cove: Backer-built Rogue Pack is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Merchants Cove: Backer-built Rogue Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Merchants Cove: Backer-built Rogue Pack has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Merchants Cove: Backer-built Rogue Pack belongs to these categories: Fantasy, Economic, and Nautical. Its main mechanics are Variable Player Powers, Commodity Speculation, and Turn Order: Time Track. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Merchants Cove: Backer-built Rogue Pack are: Jonny Pac, Drake Villareal, and Carl Van Ostrand. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Merchants Cove: Backer-built Rogue Pack as an expansion for Merchants Cove. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Merchants Cove to use it. Check that your edition of Merchants Cove is compatible, as some expansions were revised between editions.