Merchants Cove: Backer-built Rogue Pack
BGG rating
7.4

Expansion for Merchants Cove

Merchants Cove: Backer-built Rogue Pack

2021

Rules assistance for Merchants Cove: Backer-built Rogue Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Merchants Cove: Backer-built Rogue Pack

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Answers come from the official rulebook, with the page to check.

Merchants Cove: Backer-built Rogue Pack is an expansion for Merchants Cove released in 2021 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jonny Pac, Drake Villareal, and Carl Van Ostrand and its main mechanics are Variable Player Powers, Commodity Speculation, and Turn Order: Time Track.

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About the game

Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though. Included are 3 blank cards and 5 new Rogue cards: Genies May be placed on Boats during setup. 4 in the Adventurer bag & 4 in the Lair Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order. Vigilantes May be placed on Boats during setup. 2 in the Adventurer bag & 6 in the Lair Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag. Revolutionaries May be placed on Boats during setup. 6 in the Adventurer bag & 0 in the Lair Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive. Superbackers May be placed on Boats during setup. 4 in the Adventurer bag & 3 in the Lair Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present. Automatons May be placed on Boats during setup. 5 in the Adventurer bag & 3 in the Lair Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.

Questions and answers

Merchants Cove: Backer-built Rogue Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.