
- BGG rank
- BGG #4,365
- BGG rating
- 7.3
Bardwood Grove
- 1–4 players
- 60–90 min
- Complexity 3.3/5
- 2024

Rules assistance for Merchants Cove: Master Craft
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Merchants Cove: Master Craft is an expansion for Merchants Cove released in 2025 for 1–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Drake Villareal and Carl Van Ostrand and its main mechanics are Track Movement, Layering, and Hexagon Grid.
Merchants Cove: Master Craft is a big-box expansion for Merchants Cove. Contained in Merchants Cove: Master Craft is a new expansion (The Faction Festival), new modular content (new Rogues, Townsfolk), as well as four new expert Merchants. In addition to the new Merchants, the Faction Festival also expands the game in a substantial way. A new board is connected to the bottom of the main board adding tracks for each of the Factions, and brand new mechanisms for each Faction to use. The Wizards will enchant your goods to make them worth more - while the Rogues will help you frame the other players, letting you get rid of corruption by pinning it on your opponents. There's a new Faction Hall (The Paladins), new Adventurers (Paladins), new Townsfolk, Rogues, and more. -description from publisher
Merchants Cove: Master Craft supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Merchants Cove: Master Craft is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Merchants Cove: Master Craft for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Merchants Cove: Master Craft has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Merchants Cove: Master Craft belongs to these categories: Fantasy, Economic, and Nautical. Its main mechanics are Track Movement, Layering, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Merchants Cove: Master Craft are: Drake Villareal and Carl Van Ostrand. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Merchants Cove: Master Craft as an expansion for Merchants Cove. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Merchants Cove to use it. Check that your edition of Merchants Cove is compatible, as some expansions were revised between editions.