Merchants & Marauders: Seas of Glory
BGG rating
8.3

Expansion for Merchants & Marauders

Merchants & Marauders: Seas of Glory

2015

Rules assistance for Merchants & Marauders: Seas of Glory

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 13+
  • Complexity 3.4/5

Rules assistant for Merchants & Marauders: Seas of Glory

What would you like to know?

Answers come from the official rulebook, with the page to check.

Merchants & Marauders: Seas of Glory is an expansion for Merchants & Marauders released in 2015 for 2–4 players, 180 minutes per game, and ages 13 and up. It was designed by Christian Marcussen and its main mechanics are Variable Player Powers, Race, and Area Movement.

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About the game

Seas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. This hefty expansion offers a modular experience with eleven new challenges you can mix and match to constantly renew your search for glory at sea. With many new mechanisms such as changing winds, smuggling, and crew satisfaction as well as five variants, Merchants & Marauders will never be the same. Will your captain still gain eternal glory and immense wealth – or will he find his wet grave under the stormy surface of the Caribbean Sea? Only time will tell...

Questions and answers

Merchants & Marauders: Seas of Glory supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.