Merchants of Magick: A Set a Watch Tale
BGG rank
BGG #3,777
BGG rating
7.3

Merchants of Magick: A Set a Watch Tale

2021

Rules assistance for Merchants of Magick: A Set a Watch Tale

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 45–60 min
  • 10+
  • Complexity 2.3/5

For 1 player

Rules assistant for Merchants of Magick: A Set a Watch Tale

What would you like to know?

Answers come from the official rulebook, with the page to check.

Merchants of Magick: A Set a Watch Tale is a board game released in 2021 for 1–8 players, 45–60 minutes per game, and ages 10 and up. It was designed by Clarence Simpson and its main mechanics are Dice Rolling, Paper-and-Pencil, and Solo / Solitaire Game.

Expansions

Similar games

About the game

In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch. Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin — but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door! After ten rounds, the player who has earned the most coin wins.

Questions and answers

Merchants of Magick: A Set a Watch Tale supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.