
- BGG rank
- BGG #10,281
- BGG rating
- 6.6
MERCS: Recon – Counter Threat
- 1–5 players
- 90 min
- Complexity 3.3/5
- 2015

Rules assistance for MERCS: Recon – Covert Acquisition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
MERCS: Recon – Covert Acquisition is an expansion for MERCS: Recon – Assassination Protocol released in 2015 for 1–5 players and 90 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Covert Acquisition adds MERCS from the ISS faction to MERCS: Recon. Included are five ISS MERCS and their corresponding player boards and special rules. In addition, the mission pack contains new missions and a new tile.
MERCS: Recon – Covert Acquisition supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for MERCS: Recon – Covert Acquisition is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
MERCS: Recon – Covert Acquisition belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists MERCS: Recon – Covert Acquisition as an expansion for MERCS: Recon – Assassination Protocol. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need MERCS: Recon – Assassination Protocol to use it. Check that your edition of MERCS: Recon – Assassination Protocol is compatible, as some expansions were revised between editions.