
- BGG rank
- BGG #622
- BGG rating
- 7.4
Amerigo
- 2–4 players
- 90 min
- Complexity 3.0/5
- 2013

Rules assistance for Merlin: Morgana Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Merlin: Morgana Expansion is an expansion for Merlin released in 2021 for 2–4 players, 75–120 minutes per game, and ages 14 and up. It was designed by Stefan Feld and Ulrich Fonrobert and its main mechanics are Set Collection, Roll / Spin and Move, and Area Majority / Influence.
Morgana introduces two new resources: "Gold" and "Mistletoe" that are present in all three new modules. Gold is used to procure other resources like shields, flags, and building materials. It is also worth points at the end of the game. Mistletoe may be spent to ignore one requirement on a mission card, making them easier to fulfill. Module 1: Morgana The enchantress Morgana is interfering with the search for the heir to the throne! Players may use Morgana once per round to help their cause and make it harder for other players to accomplish their goals. This module significantly increases the amount of direct player interaction in the game. At the beginning of the game round one Morgana die per player is rolled. Once per round for their turn, a player may choose to use a Morgana die and place it according to the depicted pips onto a cauldron, activating various special abilities. Additionally, they may move the Morgana figure on the board between principalities, which blocks the principality as long as she is present. Nobody can place any figure (knight or Merlin) on the principality making any resources there unobtainable until Morgana is moved again (knights no longer count this space while moving)! Additionally Morgana brings her poisoned apples, which can be used by players to manipulate any knight die and even move other players knights to do your action, really interfering with other player's plans! And one more thing—using a Morgana die and spending construction materials or gold to increase the number to 7 will award the player the drinking horn that is kept in front of the player (till another player takes it from them, like Excalibur or the Holy Grail). The drinking horn not only awards one victory point as well as a poisoned apple immediately, but also gives victory points at the end of each round to the player who currently holds it. Module 2: Caerleon Caerleon offers hopefuls to the crown a host of new options in approaching their quest. Caerleon is comprised of 6 districts that replace the principalities on the game board. Each district works differently and alter the game play of the base game in various ways: Textile district - Here players gain a flag of any color, but it is also the only place in the city where players now can gain flags. When placing the flag-bearer, players may choose two flags instead of one. Stone cutter district - Here players gain a construction material of any color, but it is also the only place in the city to get construction materials. When placing the builder, players may choose two materials instead of one. Armor district - Here players gain a shield of any color, but it is also the only place in the city to get shields. When placing the shield-bearer, players may choose two shields instead of one. Gold district - Here players earn two gold each time they place a henchmen. Merchant district - Here players can gain up to 4 resources, flags, shields, and construction material of their choosing. But for each resource they have to pay either one gold or another of their resources. Garden district - Here players gain apples and/or mistletoe to help them on their quest. Caerleon is very challenging and gives players a way to experience Merlin in a totally new light. New strategies and tactics wait to be discovered. Module 3: Market The market gives players the opportunity to acquire different goods by spending gold. To qualify for using the market, they must not have completed a mission on their turn. Each of the available goods costs one gold, and once taken by a player is not replaced until the good is used or a scoring has taken place. Players may use these goods when they see fit, but they have to return any market good at the end of a scoring (After the 2nd, 4th and 6th round). The market goods: Shields and Construction materials — work the same as other shields and construction materials. Apple / Mistletoe — There tokens may be used either as an apple or as a mistletoe. + 1 Influence - When the player uses the Lady-in-waiting to place an influence, they make place the token under the influence, making it count as two influence. Extra die - The token functions as an extra die of a specific value, granting the player an extra turn when they want. The number cannot be altered in any way though. - description from publisher's Kickstarter campaign
Merlin: Morgana Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Merlin: Morgana Expansion is 75–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Merlin: Morgana Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Merlin: Morgana Expansion has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Merlin: Morgana Expansion belongs to these categories: Medieval and Expansion for Base-game. Its main mechanics are Set Collection, Roll / Spin and Move, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Merlin: Morgana Expansion are: Stefan Feld and Ulrich Fonrobert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Merlin: Morgana Expansion as an expansion for Merlin. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Merlin to use it. Check that your edition of Merlin is compatible, as some expansions were revised between editions.