
- BGG rank
- BGG #15,818
- BGG rating
- 6.1
Fortune
- 3–8 players
- 180 min
- Complexity 2.2/5
- 1976

1974
Rules assistance for Metropolis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Metropolis is a board game released in 1974 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Moc & Gianba and its main mechanics are Set Collection, Roll / Spin and Move, and Stock Holding.
Players try to get rich investing their money in Metropolis. Each turn corresponds to a business day in town. A newspaper announce what can be done this day: whether taxes must be paid, real estate can be acquired, the stock market is active, new building licenses are available, a new floor of the downtown skyscrapers may be built. After the first phase, when players pay/gain money according to the news, each player moves through the city (walking, by taxi, by bus or using the underground), trying to get first to the offices where the available deal can be done. As soon as two deals are completed, the business day may end. The games goes on until the last available skyscraper floor has been built. The richer player (money, stock value and real estate value) is the winner.
Metropolis supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Metropolis is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Metropolis for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Metropolis has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Metropolis belongs to these categories: Economic and City Building. Its main mechanics are Set Collection, Roll / Spin and Move, and Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Metropolis are: Moc & Gianba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Metropolis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.