Mice and Mystics: Turtle Shell
BGG rating
7.5

Expansion for Mice and Mystics

Mice and Mystics: Turtle Shell

2014

Rules assistance for Mice and Mystics: Turtle Shell

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60 min
  • 7+
  • Complexity 2.5/5

Rules assistant for Mice and Mystics: Turtle Shell

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mice and Mystics: Turtle Shell is an expansion for Mice and Mystics released in 2014 for 1–4 players, 60 minutes per game, and ages 7 and up. It was designed by Jerry Hawthorne and its main mechanics are Dice Rolling, Storytelling, and Cooperative Game.

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About the game

This promo card is included when buying Downwood Tales from the Plaid Hat Games site. From the card: Title: Turtle Shell Type: Search card (item, body armour) Bonus: +2 to wearer's defense value Requires: Healer or Warrior or Tinkerer "Reduce a mouse's speed by 1 when this armour is equipped. A mouse's speed cannot be reduced to less than 0. Discard this turtle shell at the end of the chapter."

Publishers

  • Raven Distribution
  • Heidelberger Spieleverlag
  • Ediciones MasQueOca
  • Cube Factory of Ideas
  • Plaid Hat Games

Questions and answers

Mice and Mystics: Turtle Shell supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.