
- BGG rank
- BGG #7,005
- BGG rating
- 6.4
Tiny Turbo Cars
- 2–4 players
- 30–45 min
- Complexity 1.7/5
- 2022

2019
Rules assistance for Michael
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Michael is a board game released in 2019 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Giulia Tamagni, Alessandro Manuini, Jonathan Panada, and Laura Severino and its main mechanics are Set Collection, Cooperative Game, and Narrative Choice / Paragraph.
Michael is the most complex case of Dissociative Personality Disorder ever studied. His actions are guided by 24 different Personalities, who take over him and control his mind and his body relentlessly. Even if his case became famous and the media talked about him for some times, nobody really found a solution to help him and he is now old, living with his mother in a country house. In the role of 4 brilliant psychiatry students, you will be asked to talk to Michael one last time, in order to understand who “they” are and how they can be finally reunite with the real Michael. But you will have to be very careful, someone is not pleased by your presence... Michael is a cooperative game with a strong narrative component. The game is divided into 4 round called “Sessions”, where the players talk with the Personalities and discuss about their requests and the hints they give to comprehend the thick connections between them. Every time the players talk with Michael, the Stress of the patient increase, pushing the players to understand when it’s time to take a break, switch to the next Session and give him some rest. But with the time passing, the game evolves: thanks to 4 different decks of answers, the Personalities change their behavior. Some of them will understand the importance of your effort and help you, but someone else want you to fail in the attempt, so they can remain alive in Michael’s mind. Each Personality has a request and has a reaction, listen to them will lead the players to carefully talk with them in the right moment, obtaining objects useful to satisfy the requests of someone else, and so on. Michael is a “mind puzzle”, fully replayable thanks to the mathematic system beneath the game and the random starting setup that creates a different path each time the game is played. —description from the designers
Michael supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Michael is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Michael for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Michael has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Michael belongs to these categories: Card Game, Murder / Mystery, and Puzzle. Its main mechanics are Set Collection, Cooperative Game, and Narrative Choice / Paragraph. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Michael are: Giulia Tamagni, Alessandro Manuini, Jonathan Panada, and Laura Severino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Michael as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.