
- BGG rank
- BGG #6,822
- BGG rating
- 8.0
The Royal Society of Archeology
- 1–4 players
- 90–120 min
- Complexity 3.4/5
- 2025

Rules assistance for Micro Dojo: Loyalty + Deceit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Micro Dojo: Loyalty + Deceit is an expansion for Micro Dojo released in 2022 for 1–2 players, 15–30 minutes per game, and ages 14 and up. It was designed by Ben Downton and its main mechanics are Area Movement, Worker Placement, and Worker Placement, Different Worker Types.
Your hard work in Micro Dojo drew the eye of the Shogun, but also gained the attention of two rival clans that now try to claim the town for their own. The Shinchoku clan bring progress and prosperity, whilst the Tsuyo clan cultivate power and corruption. Pledge your loyalty, earn support, and help your chosen clan come to power.
Micro Dojo: Loyalty + Deceit supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Micro Dojo: Loyalty + Deceit is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Micro Dojo: Loyalty + Deceit for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Micro Dojo: Loyalty + Deceit belongs to these categories: Print & Play, Abstract Strategy, and Expansion for Base-game. Its main mechanics are Area Movement, Worker Placement, and Worker Placement, Different Worker Types. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Micro Dojo: Loyalty + Deceit are: Ben Downton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Micro Dojo: Loyalty + Deceit as an expansion for Micro Dojo. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Micro Dojo to use it. Check that your edition of Micro Dojo is compatible, as some expansions were revised between editions.