Micro Monsters
BGG rank
BGG #15,489
BGG rating
6.6

Micro Monsters

2012

Rules assistance for Micro Monsters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 6+
  • Complexity 1.0/5

For 2 players

Rules assistant for Micro Monsters

What would you like to know?

Answers come from the official rulebook, with the page to check.

Micro Monsters is a board game released in 2012 for 2–4 players, 30 minutes per game, and ages 6 and up. It was designed by Marco Maggi and Francesco Nepitello and its main mechanics are Variable Player Powers and Dice Rolling.

Similar games

About the game

Four armies of alien micro-monstrosities clash in a challenge to the last jump! In Micro Monsters, four races of horribly cute aliens – Autogators, Bigbears, Finbacks, and Turboturtles – face off, with each race wanting to close the rival monsters' dimensional gates. Using dexterity-based game play similar to that in MicroMutants and X-Bugs – and more commonly seen in Tiddly Winks – players in Micro Monsters "shoot" their monster tokens across the playing area by pressing on one edge of them with a "monster shooter" to send them flying. Land on an opponent, even with the tiniest bit of your monster, and you capture that opponent's token, removing it from play. Land on an opponent's gate, on the other hand, and you remove one of that opponent's energy tokens; take an opponent's final token and she must flip her gate to the damaged side. Land on a damaged gate, and that opponent is out of the game! At the start of a player's turn, that player first rolls a die. If he rolls a monster, he takes his normal turn; if he rolls his race's special symbol, he uses his special alien power: Autogators move two separate monsters on the same turn. Bigbears move one monster, then place a trap on an opponent's monster to immobilize it until the next Bigbears turn. Finbacks move the same monster twice on the same turn. Turboturtles move one monster, then place a shield on it that prevents it from being captured until that player's next turn. The last player to have an open gate – whether damaged or not – wins!

Publishers

  • Red Glove
  • Bard Centrum Gier
  • Ares Games

Questions and answers

Micro Monsters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.