
- BGG rating
- 5.8
Micro Mutants: Les Terrains!
- 2 players
- 30 min
- 2004

2007
Rules assistance for Micro Mutants: Evolution
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Micro Mutants: Evolution is a board game released in 2007 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Marco Maggi and Francesco Nepitello and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.
This is an updated version of X-Bugs, by the same designers, released by Nexus and distributed by Fantasy Flight Games in the USA. Redesigned from the ground up, the core game mechanic remains the same, but all armies have been tweaked and modified along a structure that makes use of cards describing abilities and upgrades, cardboard bases and resources, measuring rulers for some special abilities, and large cardboard tiles representing special terrain. The game now also includes a playmat. The game is based on the classic Tiddlywinks. The set includes four armies, each with three bases and a distinct assortment of bugs. The bugs are plastic winks in three different shapes and sizes. Two six-sided dice determine which bugs you may move on a turn. Enemy bugs and bases are defeated by landing your bugs on top of them. All bugs also feature special abilities, such as allowing multiple moves or firing projectile winks.
Micro Mutants: Evolution supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Micro Mutants: Evolution is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Micro Mutants: Evolution for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Micro Mutants: Evolution has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Micro Mutants: Evolution belongs to these categories: Fighting, Animals, and Children's Game. Its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Micro Mutants: Evolution are: Marco Maggi and Francesco Nepitello. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Micro Mutants: Evolution as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.