
- BGG rank
- BGG #3,987
- BGG rating
- 7.0
Kulami
- 2 players
- 30 min
- Complexity 1.7/5
- 2011

2016
Rules assistance for Micro Robots
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Micro Robots is a board game released in 2016 for 2–99 players, 20 minutes per game, and ages 8 and up. It was designed by Andreas Kuhnekath-Häbler and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.
Micro Robots, a simultaneous play game inspired by Alex Randolph's classic Ricochet Robots, challenges players to quickly determine how a robot can move from one spot on the grid to another. To set up, choose to use the black or copper side of the four game boards, then arrange them in a 2x2 square. Each game board shows nine dice, and once arranged the completed grid shows 36 dice, with the dice being numbered 1-6 and showing six colors, with each combination of number and color appearing exactly once. Roll the color die and number die to determine the starting location for the transparent robot, then mark this space with the transparent starting token. In a round, roll the two dice to determine the target space; you can mark this space with a transparent victory token or simply have everyone remember which space they're trying to reach. Everyone simultaneously tries to figure out how to move the robot to the target space, and to move the robot, it must move orthogonally to a space that shares either the color or number of its current location. If the robot starts on "3-green", for example, it can move orthogonally to any space that shows either a 3 or is green; if you'd move it to "5-green", it can now once again move orthogonally to any space that shows either a 5 or is green; and so on. As soon as a player has a solution, they yell out the number of moves, then take the robot and demonstrate the solution. If the solution takes exactly the number of moves claimed, the player earns a victory token; if not, the player gives one of their victory tokens (if they have any) to the player with the fewest tokens. In either case, the former target space becomes the new starting space for the next round. If any player possesses five victory tokens, they win! If the 25 victory tokens are distributed before someone collects five, then whoever holds the most tokens wins, with ties being possible. Expert Micro Robots players can increase the challenge of the game by placing the target victory token on the board, then rolling the two dice once again. The players must now determine a solution that first moves the robot to the space showing on the dice, then to the final destination. The transparent robot in Micro Robots can also be used in Ricochet Robots. This robot moves like any other robot in that game except that for an additional move it can pass through a wall instead of stopping at it. It cannot move through the central barrier or the exterior walls, and the only target space on which it can land is the colored vortex.
Micro Robots supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Micro Robots is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Micro Robots for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Micro Robots has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Micro Robots belongs to these categories: Abstract Strategy, Puzzle, and Real-time. Its main mechanics are Dice Rolling, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Micro Robots are: Andreas Kuhnekath-Häbler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Micro Robots as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.