Middle Earth: Dark Minions
BGG rating
8.0

Expansion for Middle-earth

Middle Earth: Dark Minions

1996

Rules assistance for Middle Earth: Dark Minions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 90 min
  • 12+

Rules assistant for Middle Earth: Dark Minions

What would you like to know?

Answers come from the official rulebook, with the page to check.

Middle Earth: Dark Minions is an expansion for Middle-earth released in 1996 for 1–5 players, 90 minutes per game, and ages 12 and up. It was designed by Coleman Charlton and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.

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About the game

Middle-earth: Dark Minions (MEDM), released in 1996, was the second expansion set for Middle-earth: The Wizards, the first basic set of MECCG. MEDM adds many powerful hazard cards including more Undead and introduces the agents - a subtle group of Sauron's servants, concentrating on intrigue and influence. The set also adds an underground network of site cards, The Under-Deeps. Number of individual cards: 180

Questions and answers

Middle Earth: Dark Minions supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.