
- BGG rank
- BGG #2,756
- BGG rating
- 8.1
Frostgrave
- 2–8 players
- 60–120 min
- Complexity 2.8/5
- 2015

Expansion for Middle-Earth Strategy Battle Game: Rules Manual
2020
Rules assistance for Middle-Earth Strategy Battle Game: Quest of the Ringbearer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Middle-Earth Strategy Battle Game: Quest of the Ringbearer is an expansion for Middle-Earth Strategy Battle Game: Rules Manual released in 2020 for 2–4 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
The last days of the Third Age of Middle-earth may have been dominated by the many great battles fought during the climactic War of the Ring, yet the most seismic event of all was the destruction of the One Ring and the final defeat of the Dark Lord Sauron. Crucial to this lasting victory over the forces of darkness was the epic journey undertaken by the Nine Walkers – the Fellowship of the Ring – for the deeds of its members, both good and ill, were destined to rule the fate of all. This expansion for the Middle-earth Strategy Battle Game brings the fateful quest of the Fellowship of the Ring to life. As well as background on where the Fellowship’s journey took them and vivid descriptions of the the many trials and tribulations they faced along the way, the book features a wealth of new rules, Scenarios and profiles. There are also rules for a linked, 28-scenario campaign that enables you to refight every key engagement involving the Fellowship and its members – from the smallest skirmish to the largest battle – with your collection of Citadel and Forge World miniatures. Inside this 128-page hardback supplement, you will find: Scenarios: 28 Narrative Scenarios, from the very start of Frodo's journey in Farmer Maggot's crop in the Shire, right through to the destruction of the One Ring in the fire of Mount Doom. The Journey of the Ringbearer: Rules for linking the Narrative Scenarios together into a flowing campaign, with each battle having an impact on others. These include rules to represent the length of the journey, your Heroes being injured (or even dying!), and recovering their strength between encounters with the enemy. Armies: Detailed army focuses, including the strengths, weaknesses and key models for five Armies: The Fellowship, Rangers of Ithilien, Wanderers in The Wild, The Black Riders and Cirith Ungol. Also includes two new profiles for the Rangers of Ithilien list, and two for the Wanders in the Wild list. Legendary Legions: Rules for six new and updated Legendary Legions: The Breaking of the Fellowship, Rangers of Ithilien, Lurtz's Scouts, Depths of Moria, The Black Riders, and Cirith Ungol. Fantasy Fellowship: Guidelines for creating your own Fantasy Fellowship by assembling Heroes from across Middle-earth in a similar way to the actual Fellowship of the Ring, but accounting for numerous 'what ifs' that could have reasonably happened throughout Middle-earth's and The One Ring's history. Includes rules for selecting a Ringbearer, their Companion, and the rest of The Fellowship. Also provides a slightly revised Fantasy Fellowship campaign, consisting of 23 linked Scenarios. (Please note that you will need the War in Rohan and Gondor at War supplements to be able to play all the way through the scenarios featured in the Fantasy Fellowship campaign.) Weathertop Masterclass: An extended masterclass on how to best build and paint the Weathertop scenery piece, available on ForgeWorld.co.uk, which was a key location on Frodo's journey. -description from publisher's website
Middle-Earth Strategy Battle Game: Quest of the Ringbearer supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Middle-Earth Strategy Battle Game: Quest of the Ringbearer is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Middle-Earth Strategy Battle Game: Quest of the Ringbearer for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Middle-Earth Strategy Battle Game: Quest of the Ringbearer belongs to these categories: Fantasy, Wargame, and Movies / TV / Radio theme. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Middle-Earth Strategy Battle Game: Quest of the Ringbearer as an expansion for Middle-Earth Strategy Battle Game: Rules Manual. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Middle-Earth Strategy Battle Game: Rules Manual to use it. Check that your edition of Middle-Earth Strategy Battle Game: Rules Manual is compatible, as some expansions were revised between editions.