Middle Kingdom
BGG rank
BGG #12,252
BGG rating
6.0

Middle Kingdom

2008

Rules assistance for Middle Kingdom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 40 min
  • 12+
  • Complexity 2.0/5

For 2 players

Rules assistant for Middle Kingdom

What would you like to know?

Answers come from the official rulebook, with the page to check.

Middle Kingdom is a board game released in 2008 for 2–5 players, 40 minutes per game, and ages 12 and up. It was designed by Thomas Lehmann and its main mechanics are Hand Management, Set Collection, and Auction / Bidding.

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About the game

A fast card game where players blind bid for dynasty cards such as warriors, nobles, bureaucrats, peasants, and merchants. You must balance your claims to score well at the end. There are special cards gotten from having the most in a category that give you a bonus, often affecting the bidding process. For example, the Palace lets you see all bids before placing yours and the Heir lets you claim an unclaimed dynasty card. From back of the box: Following the collapse of the Han Dynasty, warlords backed rival claimants to the Chinese Throne, while others sought influence among the merchants, nobles, farmers, and bureaucrats. Each round, players play Bid Cards to claim Dynasty Cards and take control of the Emperor, Heir, Palace, Market, and Harvest. However, the heavens in the guise of a Celestial Dragon, can disrupt the best laid plans. The game ends as the Emperor dies and whoever gains the most influence will ascen the throne.

Questions and answers

Middle Kingdom supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.