
- BGG rank
- BGG #4,093
- BGG rating
- 6.5
Pizarro & Co.
2002
Rules assistance for Pizarro & Co.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 3–6 players
- 45 min
- 12+
- Complexity 2.4/5
About the game
Players are kings (or queens) bidding for the services of six famous explorers -- Ferdinand Magellan, Christopher Columbus, Francisco Pizarro, Vasco da Gama, James Cook, and Marco Polo. As the game progresses, competition for the explorers' services increases as each explorer has fewer expeditions available for investment. In the end, only one ship for each explorer makes the final trip and only one king earns those rewards. Firstly, the board is set up from two double-sided boards, giving four possible configurations with slightly different versions of each explorer. Each player has six ships and money cards numbered 1 to 9. There are three turns. In the first, each explorer has 3 ships, but only two of these will proceed to the second turn and only one will win through to the third. A set of cards with explorers is used for each turn - 3 of each explorer in turn one, 2 of each in turn two and 1 of each in the last turn. The top card is revealed and an auction held, going round the table until all but one player has passed. The winning bidder puts the card in front of them and places one of their ships on to the relevant explorer area on the board. This process is repeated until all the cards have been bid on. Each explorer has a different power, some giving victory points, others money or a special ability like being able to delay a subsequent auction, or a combination of these. At the end of a turn players gain two new money cards, plus any which explorers they have a ship on give them. The second turn work in the same way, but only players with a ship invested in an explorer can bid on it, and because there are only two ships of the three on each explorer moving to the second area, one will be left behind. Similarly, the third round sees just one ship of the remaining two move to the third and final area for each explorer. Scoring is then done, with more points available for players with ships reaching the third area. Money is always tight so it is a good idea to try and get some extra income, though this conflicts with the need to score points. Two of the explorers score a lot of points but have no income so each player must balance the two needs. Money cards are worth points as well, so there is also a trade off between using these to win auctions to advance your ships and keeping them to score with.
Categories
Mechanics
Designers
Publishers
- Kaissa Chess & Games
- 999 Games
- Rio Grande Games
- Hans im Glück
Questions and answers
The rules assistant for Pizarro & Co. will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Pizarro & Co. supports 3–6 players according to the catalogue.
The listed playing time for Pizarro & Co. is 45 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Pizarro & Co. for ages 12 and up. Check the age guidance on your edition.
The credited designers of Pizarro & Co. are: Thomas Lehmann.
The catalogue lists Pizarro & Co. as a base game.
Rules assistant for Pizarro & Co.
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