
- BGG rank
- BGG #9,091
- BGG rating
- 5.8
Zombies!!!
- 2–6 players
- 60–90 min
- Complexity 1.6/5
- 2001

Rules assistance for Midevil II: Castle Chaos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Midevil II: Castle Chaos is an expansion for MidEvil released in 2006 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Todd Breitenstein and Kerry Breitenstein and its main mechanics are Dice Rolling and Tile Placement.
Well, it wasn't as easy as you expected. You were told that the only way to get back to the present was to go to the graveyard, find the Necronomicon and take it to the altar. Yeah, right! Now they want you to bring it back here! Of course, you do get to kick some Skeleton butt on the way and that's always fun! Part of the MidEvil/Zombies!!! series Expands: MidEvil
Midevil II: Castle Chaos supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Midevil II: Castle Chaos is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Midevil II: Castle Chaos for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Midevil II: Castle Chaos has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Midevil II: Castle Chaos belongs to these categories: Horror, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Midevil II: Castle Chaos are: Todd Breitenstein and Kerry Breitenstein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Midevil II: Castle Chaos as an expansion for MidEvil. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need MidEvil to use it. Check that your edition of MidEvil is compatible, as some expansions were revised between editions.