
- BGG rank
- BGG #26,564
- BGG rating
- 5.5
Ear Tug
- 2–4 players
- 10 min
- Complexity 1.0/5
- 2004

2012
Rules assistance for Mimikri
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mimikri is a board game released in 2012 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Brigitte Pokornik and its main mechanics are Memory and Pattern Recognition.
At the start of Mimikri, all twenty butterfly tiles are placed face down in the middle of the table in the shape of an rectangle. One of the five picture tiles is then inserted into the special "camera" included in the game; this camera consists of a squarish cardboard device with a mirror standing vertically on the diagonal of the square, along with a cut-out "wing shape" on the bottom of the camera. When a picture tile is inserted underneath the cut-out, the "camera" will create a butterfly from the part visible through the cut-out together with the mirrored wing. Since you can insert square pictures in four directions, each picture can create four butterflies depending on how it's orientated. Once players see the image of the butterfly created, they now try to find this specific butterfly by turning the tiles face up, one by one, until a player finds the matching butterfly. Since the tiles remain face-up during this time, players have the opportunity to memorize as many cards as possible. Once a player succeeds, he collects the matching butterfly card and places it face-up in front of him. All other butterfly cards are turned face down again. The next player now exchanges the picture tile, trying to insert the next one in a direction resulting in a butterfly he is able to locate immediately. This is more difficult than it seems as you have to imagine the butterfly just from the picture before inserting it. The player who collects the most butterfly cards wins.
Mimikri supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mimikri is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mimikri for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mimikri has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mimikri belongs to these categories: Animals and Memory. Its main mechanics are Memory and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mimikri are: Brigitte Pokornik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mimikri as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.