
- BGG rank
- BGG #23,586
- BGG rating
- 5.8
Scan
- 2–8 players
- 30 min
- Complexity 1.0/5
- 1970

1970
Rules assistance for Mind Maze
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mind Maze is a board game released in 1970 for 2 players, 10 minutes per game, and ages 8 and up. It was designed by Marvin Glass and its main mechanics are Secret Unit Deployment and Pattern Recognition.
In Mind Maze, each player builds a maze for the other to navigate, sight unseen. They then race each other. The board stands vertically between the players and serves as a screen. On your half, you build a maze by placing a number of baffles between posts. Handicapping can be achieved by reducing a player's number of baffles. When the race starts, you use a magnetic controller to nudge your steel ball (on the opponent side) through the maze, toward the exit hole. When you hit a baffle, your ball fails to follow the controller and drops to the bottom, where you must grab it anew.
Mind Maze supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mind Maze is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mind Maze for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mind Maze has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mind Maze belongs to these categories: Abstract Strategy, Action / Dexterity, and Maze. Its main mechanics are Secret Unit Deployment and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mind Maze are: Marvin Glass. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mind Maze as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.