Mind MGMT: Secret Missions
BGG rating
7.8

Expansion for Mind MGMT: The Psychic Espionage “Game”

Mind MGMT: Secret Missions

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Rules assistance for Mind MGMT: Secret Missions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 13+

Rules assistant for Mind MGMT: Secret Missions

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mind MGMT: Secret Missions is an expansion for Mind MGMT: The Psychic Espionage “Game” released in 2021 for 1–5 players and ages 13 and up. It was designed by Jay Cormier and Sen-Foong Lim and its main mechanics are Variable Player Powers, Point to Point Movement, and Grid Movement.

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About the game

Throughout the components of the MIND MGMT game, there are 9 hidden codes. When you enter these codes into the website FluxSafeHouse.com, they give you a brand new card that you can print out and add to your game. This Secret Mission expansion provides all 9 of the hidden cards, professionally printed. Each card will come sealed in an envelope so you can choose to either open them all up, or search for the hidden codes yourself. When you find a code and enter it into the website, you will be instructed to open a specific envelope.

Questions and answers

Mind MGMT: Secret Missions supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.