Minion Hunter
BGG rank
BGG #14,910
BGG rating
6.2

Minion Hunter

1992

Rules assistance for Minion Hunter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60 min
  • 12+
  • Complexity 1.9/5

For 1 player

Rules assistant for Minion Hunter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Minion Hunter is a board game released in 1992 for 1–6 players, 60 minutes per game, and ages 12 and up. It was designed by Lester Smith and its main mechanics are Variable Player Powers, Cooperative Game, and Action Points.

Expansions

Similar games

About the game

Minion Hunter is the simplified board game version of GDW's Dark Conspiracy RPG. Players move around the outer edge of the board trying to build up their cash, weaponry, equipment and four categories of ability points. In the middle of the board is a map of the USA and a progression track of Dark Minion plots represented by cards, which have city names on the backs and monster names and attack scores on the fronts. Once players are strong and rich enough, they can enter the map and fight the enemies shown on the cards that are currently on the track. The enemy cards move down the track after every player turn. If they reach completion, the corresponding Dark Minion (Nukid, ETs, Morlocks, or Fey) gains points toward taking over America. Players must boost their own success scores while also cooperating to keep the Dark Minions from snatching victory from all players. Expanded by: Minion Nation

Designers

Publishers

  • Game Designers' Workshop (GDW Games)

Questions and answers

Minion Hunter supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.