
- BGG rating
- 6.9
Minion Nation
- 2–6 players
- 60 min
- Complexity 2.0/5
- 1992

1992
Rules assistance for Minion Hunter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Minion Hunter is a board game released in 1992 for 1–6 players, 60 minutes per game, and ages 12 and up. It was designed by Lester Smith and its main mechanics are Variable Player Powers, Cooperative Game, and Action Points.
Minion Hunter is the simplified board game version of GDW's Dark Conspiracy RPG. Players move around the outer edge of the board trying to build up their cash, weaponry, equipment and four categories of ability points. In the middle of the board is a map of the USA and a progression track of Dark Minion plots represented by cards, which have city names on the backs and monster names and attack scores on the fronts. Once players are strong and rich enough, they can enter the map and fight the enemies shown on the cards that are currently on the track. The enemy cards move down the track after every player turn. If they reach completion, the corresponding Dark Minion (Nukid, ETs, Morlocks, or Fey) gains points toward taking over America. Players must boost their own success scores while also cooperating to keep the Dark Minions from snatching victory from all players. Expanded by: Minion Nation
Minion Hunter supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Minion Hunter is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Minion Hunter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Minion Hunter has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Minion Hunter belongs to these categories: Horror and Science Fiction. Its main mechanics are Variable Player Powers, Cooperative Game, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Minion Hunter are: Lester Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Minion Hunter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.